Perspective Accurate Splatting

نویسندگان

  • Matthias Zwicker
  • Jussi Räsänen
  • Mario Botsch
  • Carsten Dachsbacher
  • Mark Pauly
چکیده

We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous methods, this leads to perspective correct splat shapes, avoiding artifacts such as holes caused by the affine approximation of the perspective projection. Further, our algorithm implements the EWA resampling filter, hence providing high image quality with anisotropic texture filtering. We also present an extension of our rendering primitive that facilitates the display of sharp edges and corners. Finally, we describe an efficient implementation of the entire point rendering pipeline using vertex and fragment programs of current GPUs.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

View-Independent Object-Space Surface Splatting

Elliptical weighted average (EWA) surface splatting is an important technique for producing high-quality point-based rendering. With the proliferation of programmable graphics hardware, many methods have been proposed recently to implement hardware-accelerated EWA surface splatting on modern consumerlevel graphics hardware. However, we notice that those methods tend to rely heavily on customize...

متن کامل

Splatting Errors and Antialiasing

This paper describes three new results for volume rendering algorithms utilizing splatting. First, an antialiasing extension to the basic splatting algorithm is introduced that mitigates the spatial aliasing for high-resolution volumes. Aliasing can be severe for high-resolution volumes or volumes where a high depth of field leads to converging samples along the perspective axis. Next, an analy...

متن کامل

A Fast and Accurate Projection Algorithm for 3D Cone-Beam Reconstruction with the Algebraic Reconstruction Technique (ART)

The prime motivation of this work is to devise a projection algorithm that makes the Algebraic Reconstruction Technique (ART) and related methods more efficient for routine clinical use without compromising their accuracy. While we focus mostly on a fast implementation of ART-type methods in the context of 3D cone-beam reconstruction, most of the material presented here is also applicable to sp...

متن کامل

Splatting J . Edward Swan II , Klaus Mueller , Torsten Möller , Naeem Shareef , Roger Crawfis , and Roni Yagel

Splatting is a popular direct volume rendering algorithm that was originally conceived and implemented to render orthographic projections. This paper describes an anti-aliasing extension to the basic splatting algorithm, as well as an error analysis, that make it practical to use for perspective projections. To date, splatting has not correctly rendered cases where the volume sampling rate is h...

متن کامل

Layered Volume Splatting

We present a new layered, hardware-accelerated splatting algorithm for volume rendering. Layered volume splatting features the speed benefits of fast axis-aligned pre-classified sheet-buffer splatting while at the same time exhibiting display quality comparable to highquality post-classified view-aligned sheet-buffer splatting. Additionally, we enhance the quality by using a more accurate appro...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2004